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// Copyright 2012 The Obvious Corporation.
/*
* leb: LEB128 utilities.
*/
/*
* Modules used
*/
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _long = _interopRequireDefault(require("@xtuc/long"));
var bits = _interopRequireWildcard(require("./bits"));
var bufs = _interopRequireWildcard(require("./bufs"));
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = Object.defineProperty && Object.getOwnPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : {}; if (desc.get || desc.set) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj.default = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
/*
* Module variables
*/
/** The minimum possible 32-bit signed int. */
var MIN_INT32 = -0x80000000;
/** The maximum possible 32-bit signed int. */
var MAX_INT32 = 0x7fffffff;
/** The maximum possible 32-bit unsigned int. */
var MAX_UINT32 = 0xffffffff;
/** The minimum possible 64-bit signed int. */
// const MIN_INT64 = -0x8000000000000000;
/**
* The maximum possible 64-bit signed int that is representable as a
* JavaScript number.
*/
// const MAX_INT64 = 0x7ffffffffffffc00;
/**
* The maximum possible 64-bit unsigned int that is representable as a
* JavaScript number.
*/
// const MAX_UINT64 = 0xfffffffffffff800;
/*
* Helper functions
*/
/**
* Determines the number of bits required to encode the number
* represented in the given buffer as a signed value. The buffer is
* taken to represent a signed number in little-endian form.
*
* The number of bits to encode is the (zero-based) bit number of the
* highest-order non-sign-matching bit, plus two. For example:
*
* 11111011 01110101
* high low
*
* The sign bit here is 1 (that is, it's a negative number). The highest
* bit number that doesn't match the sign is bit #10 (where the lowest-order
* bit is bit #0). So, we have to encode at least 12 bits total.
*
* As a special degenerate case, the numbers 0 and -1 each require just one bit.
*/
function signedBitCount(buffer) {
return bits.highOrder(bits.getSign(buffer) ^ 1, buffer) + 2;
}
/**
* Determines the number of bits required to encode the number
* represented in the given buffer as an unsigned value. The buffer is
* taken to represent an unsigned number in little-endian form.
*
* The number of bits to encode is the (zero-based) bit number of the
* highest-order 1 bit, plus one. For example:
*
* 00011000 01010011
* high low
*
* The highest-order 1 bit here is bit #12 (where the lowest-order bit
* is bit #0). So, we have to encode at least 13 bits total.
*
* As a special degenerate case, the number 0 requires 1 bit.
*/
function unsignedBitCount(buffer) {
var result = bits.highOrder(1, buffer) + 1;
return result ? result : 1;
}
/**
* Common encoder for both signed and unsigned ints. This takes a
* bigint-ish buffer, returning an LEB128-encoded buffer.
*/
function encodeBufferCommon(buffer, signed) {
var signBit;
var bitCount;
if (signed) {
signBit = bits.getSign(buffer);
bitCount = signedBitCount(buffer);
} else {
signBit = 0;
bitCount = unsignedBitCount(buffer);
}
var byteCount = Math.ceil(bitCount / 7);
var result = bufs.alloc(byteCount);
for (var i = 0; i < byteCount; i++) {
var payload = bits.extract(buffer, i * 7, 7, signBit);
result[i] = payload | 0x80;
} // Mask off the top bit of the last byte, to indicate the end of the
// encoding.
result[byteCount - 1] &= 0x7f;
return result;
}
/**
* Gets the byte-length of the value encoded in the given buffer at
* the given index.
*/
function encodedLength(encodedBuffer, index) {
var result = 0;
while (encodedBuffer[index + result] >= 0x80) {
result++;
}
result++; // to account for the last byte
if (index + result > encodedBuffer.length) {// FIXME(sven): seems to cause false positives
// throw new Error("integer representation too long");
}
return result;
}
/**
* Common decoder for both signed and unsigned ints. This takes an
* LEB128-encoded buffer, returning a bigint-ish buffer.
*/
function decodeBufferCommon(encodedBuffer, index, signed) {
index = index === undefined ? 0 : index;
var length = encodedLength(encodedBuffer, index);
var bitLength = length * 7;
var byteLength = Math.ceil(bitLength / 8);
var result = bufs.alloc(byteLength);
var outIndex = 0;
while (length > 0) {
bits.inject(result, outIndex, 7, encodedBuffer[index]);
outIndex += 7;
index++;
length--;
}
var signBit;
var signByte;
if (signed) {
// Sign-extend the last byte.
var lastByte = result[byteLength - 1];
var endBit = outIndex % 8;
if (endBit !== 0) {
var shift = 32 - endBit; // 32 because JS bit ops work on 32-bit ints.
lastByte = result[byteLength - 1] = lastByte << shift >> shift & 0xff;
}
signBit = lastByte >> 7;
signByte = signBit * 0xff;
} else {
signBit = 0;
signByte = 0;
} // Slice off any superfluous bytes, that is, ones that add no meaningful
// bits (because the value would be the same if they were removed).
while (byteLength > 1 && result[byteLength - 1] === signByte && (!signed || result[byteLength - 2] >> 7 === signBit)) {
byteLength--;
}
result = bufs.resize(result, byteLength);
return {
value: result,
nextIndex: index
};
}
/*
* Exported bindings
*/
function encodeIntBuffer(buffer) {
return encodeBufferCommon(buffer, true);
}
function decodeIntBuffer(encodedBuffer, index) {
return decodeBufferCommon(encodedBuffer, index, true);
}
function encodeInt32(num) {
var buf = bufs.alloc(4);
buf.writeInt32LE(num, 0);
var result = encodeIntBuffer(buf);
bufs.free(buf);
return result;
}
function decodeInt32(encodedBuffer, index) {
var result = decodeIntBuffer(encodedBuffer, index);
var parsed = bufs.readInt(result.value);
var value = parsed.value;
bufs.free(result.value);
if (value < MIN_INT32 || value > MAX_INT32) {
throw new Error("integer too large");
}
return {
value: value,
nextIndex: result.nextIndex
};
}
function encodeInt64(num) {
var buf = bufs.alloc(8);
bufs.writeInt64(num, buf);
var result = encodeIntBuffer(buf);
bufs.free(buf);
return result;
}
function decodeInt64(encodedBuffer, index) {
var result = decodeIntBuffer(encodedBuffer, index);
var value = _long.default.fromBytesLE(result.value, false);
bufs.free(result.value);
return {
value: value,
nextIndex: result.nextIndex,
lossy: false
};
}
function encodeUIntBuffer(buffer) {
return encodeBufferCommon(buffer, false);
}
function decodeUIntBuffer(encodedBuffer, index) {
return decodeBufferCommon(encodedBuffer, index, false);
}
function encodeUInt32(num) {
var buf = bufs.alloc(4);
buf.writeUInt32LE(num, 0);
var result = encodeUIntBuffer(buf);
bufs.free(buf);
return result;
}
function decodeUInt32(encodedBuffer, index) {
var result = decodeUIntBuffer(encodedBuffer, index);
var parsed = bufs.readUInt(result.value);
var value = parsed.value;
bufs.free(result.value);
if (value > MAX_UINT32) {
throw new Error("integer too large");
}
return {
value: value,
nextIndex: result.nextIndex
};
}
function encodeUInt64(num) {
var buf = bufs.alloc(8);
bufs.writeUInt64(num, buf);
var result = encodeUIntBuffer(buf);
bufs.free(buf);
return result;
}
function decodeUInt64(encodedBuffer, index) {
var result = decodeUIntBuffer(encodedBuffer, index);
var value = _long.default.fromBytesLE(result.value, true);
bufs.free(result.value);
return {
value: value,
nextIndex: result.nextIndex,
lossy: false
};
}
var _default = {
decodeInt32: decodeInt32,
decodeInt64: decodeInt64,
decodeIntBuffer: decodeIntBuffer,
decodeUInt32: decodeUInt32,
decodeUInt64: decodeUInt64,
decodeUIntBuffer: decodeUIntBuffer,
encodeInt32: encodeInt32,
encodeInt64: encodeInt64,
encodeIntBuffer: encodeIntBuffer,
encodeUInt32: encodeUInt32,
encodeUInt64: encodeUInt64,
encodeUIntBuffer: encodeUIntBuffer
};
exports.default = _default;