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// @flow
export interface Patch {
op: "replace" | "remove" | "add",
path: (string|number)[],
value?: any
}
export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void
interface IProduce {
/**
* Immer takes a state, and runs a function against it.
* That function can freely mutate the state, as it will create copies-on-write.
* This means that the original state will stay unchanged, and once the function finishes, the modified state is returned.
*
* If the first argument is a function, this is interpreted as the recipe, and will create a curried function that will execute the recipe
* any time it is called with the current state.
*
* @param currentState - the state to start with
* @param recipe - function that receives a proxy of the current state as first argument and which can be freely modified
* @param initialState - if a curried function is created and this argument was given, it will be used as fallback if the curried function is called with a state of undefined
* @returns The next state: a new state, or the current state if nothing was modified
*/
<S>(
currentState: S,
recipe: (draftState: S) => S | void,
patchListener?: PatchListener
): S;
// curried invocations with inital state
<S, A, B, C>(
recipe: (draftState: S, a: A, b: B, c: C) => S | void,
initialState: S
): (currentState: S | void, a: A, b: B, c: C) => S;
<S, A, B>(
recipe: (draftState: S, a: A, b: B) => S | void,
initialState: S
): (currentState: S | void, a: A, b: B) => S;
<S, A>(
recipe: (draftState: S, a: A) => S | void,
initialState: S
): (currentState: S | void, a: A) => S;
<S>(
recipe: (draftState: S) => S | void,
initialState: S
): (currentState: S | void) => S;
<S>(
recipe: (draftState: S, ...extraArgs: any[]) => S | void,
initialState: S
): (currentState: S | void, ...extraArgs: any[]) => S;
// curried invocations without inital state
<S, A, B, C>(
recipe: (draftState: S, a: A, b: B, c: C) => S | void
): (currentState: S, a: A, b: B, c: C) => S;
<S, A, B>(
recipe: (draftState: S, a: A, b: B) => S | void
): (currentState: S, a: A, b: B) => S;
<S, A>(
recipe: (draftState: S, a: A) => S | void
): (currentState: S, a: A) => S;
<S>(
recipe: (draftState: S) => S | void
): (currentState: S) => S;
<S>(
recipe: (draftState: S, ...extraArgs: any[]) => S | void
): (currentState: S, ...extraArgs: any[]) => S;
}
declare export var produce: IProduce
declare export default IProduce
declare export var nothing: typeof undefined
/**
* Automatically freezes any state trees generated by immer.
* This protects against accidental modifications of the state tree outside of an immer function.
* This comes with a performance impact, so it is recommended to disable this option in production.
* By default it is turned on during local development, and turned off in production.
*/
declare export function setAutoFreeze(autoFreeze: boolean): void
/**
* Manually override whether proxies should be used.
* By default done by using feature detection
*/
declare export function setUseProxies(useProxies: boolean): void
declare export function applyPatches<S>(state: S, patches: Patch[]): S
declare export function original<S>(value: S): ?S
declare export function isDraft(value: any): boolean