// TheSpanishInquisition // Cache the matrix. Note that if you not pass a limit this implementation will use a dynamically calculate one. module.exports = function(__this, that, limit) { var thisLength = __this.length, thatLength = that.length, matrix = []; // If the limit is not defined it will be calculate from this and that args. limit = (limit || ((thatLength > thisLength ? thatLength : thisLength)))+1; for (var i = 0; i < limit; i++) { matrix[i] = [i]; matrix[i].length = limit; } for (i = 0; i < limit; i++) { matrix[0][i] = i; } if (Math.abs(thisLength - thatLength) > (limit || 100)){ return prepare (limit || 100); } if (thisLength === 0){ return prepare (thatLength); } if (thatLength === 0){ return prepare (thisLength); } // Calculate matrix. var j, this_i, that_j, cost, min, t; for (i = 1; i <= thisLength; ++i) { this_i = __this[i-1]; // Step 4 for (j = 1; j <= thatLength; ++j) { // Check the jagged ld total so far if (i === j && matrix[i][j] > 4) return prepare (thisLength); that_j = that[j-1]; cost = (this_i === that_j) ? 0 : 1; // Step 5 // Calculate the minimum (much faster than Math.min(...)). min = matrix[i - 1][j ] + 1; // Deletion. if ((t = matrix[i ][j - 1] + 1 ) < min) min = t; // Insertion. if ((t = matrix[i - 1][j - 1] + cost) < min) min = t; // Substitution. // Update matrix. matrix[i][j] = (i > 1 && j > 1 && this_i === that[j-2] && __this[i-2] === that_j && (t = matrix[i-2][j-2]+cost) < min) ? t : min; // Transposition. } } return prepare (matrix[thisLength][thatLength]); /** * */ function prepare(steps) { var length = Math.max(thisLength, thatLength) var relative = length === 0 ? 0 : (steps / length); var similarity = 1 - relative return { steps: steps, relative: relative, similarity: similarity }; } };