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859 lines
23 KiB
859 lines
23 KiB
4 years ago
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/** @license React v0.19.1
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* scheduler.development.js
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*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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'use strict';
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if (process.env.NODE_ENV !== "production") {
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(function() {
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'use strict';
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var enableSchedulerDebugging = false;
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var enableProfiling = true;
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var requestHostCallback;
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var requestHostTimeout;
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var cancelHostTimeout;
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var shouldYieldToHost;
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var requestPaint;
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if ( // If Scheduler runs in a non-DOM environment, it falls back to a naive
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// implementation using setTimeout.
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typeof window === 'undefined' || // Check if MessageChannel is supported, too.
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typeof MessageChannel !== 'function') {
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// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
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// fallback to a naive implementation.
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var _callback = null;
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var _timeoutID = null;
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var _flushCallback = function () {
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if (_callback !== null) {
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try {
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var currentTime = exports.unstable_now();
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var hasRemainingTime = true;
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_callback(hasRemainingTime, currentTime);
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_callback = null;
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} catch (e) {
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setTimeout(_flushCallback, 0);
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throw e;
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}
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}
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};
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var initialTime = Date.now();
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exports.unstable_now = function () {
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return Date.now() - initialTime;
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};
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requestHostCallback = function (cb) {
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if (_callback !== null) {
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// Protect against re-entrancy.
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setTimeout(requestHostCallback, 0, cb);
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} else {
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_callback = cb;
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setTimeout(_flushCallback, 0);
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}
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};
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requestHostTimeout = function (cb, ms) {
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_timeoutID = setTimeout(cb, ms);
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};
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cancelHostTimeout = function () {
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clearTimeout(_timeoutID);
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};
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shouldYieldToHost = function () {
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return false;
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};
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requestPaint = exports.unstable_forceFrameRate = function () {};
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} else {
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// Capture local references to native APIs, in case a polyfill overrides them.
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var performance = window.performance;
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var _Date = window.Date;
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var _setTimeout = window.setTimeout;
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var _clearTimeout = window.clearTimeout;
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if (typeof console !== 'undefined') {
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// TODO: Scheduler no longer requires these methods to be polyfilled. But
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// maybe we want to continue warning if they don't exist, to preserve the
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// option to rely on it in the future?
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var requestAnimationFrame = window.requestAnimationFrame;
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var cancelAnimationFrame = window.cancelAnimationFrame; // TODO: Remove fb.me link
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if (typeof requestAnimationFrame !== 'function') {
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// Using console['error'] to evade Babel and ESLint
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console['error']("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
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}
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if (typeof cancelAnimationFrame !== 'function') {
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// Using console['error'] to evade Babel and ESLint
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console['error']("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
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}
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}
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if (typeof performance === 'object' && typeof performance.now === 'function') {
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exports.unstable_now = function () {
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return performance.now();
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};
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} else {
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var _initialTime = _Date.now();
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exports.unstable_now = function () {
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return _Date.now() - _initialTime;
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};
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}
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var isMessageLoopRunning = false;
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var scheduledHostCallback = null;
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var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
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// thread, like user events. By default, it yields multiple times per frame.
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// It does not attempt to align with frame boundaries, since most tasks don't
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// need to be frame aligned; for those that do, use requestAnimationFrame.
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var yieldInterval = 5;
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var deadline = 0; // TODO: Make this configurable
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{
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// `isInputPending` is not available. Since we have no way of knowing if
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// there's pending input, always yield at the end of the frame.
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shouldYieldToHost = function () {
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return exports.unstable_now() >= deadline;
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}; // Since we yield every frame regardless, `requestPaint` has no effect.
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requestPaint = function () {};
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}
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exports.unstable_forceFrameRate = function (fps) {
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if (fps < 0 || fps > 125) {
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// Using console['error'] to evade Babel and ESLint
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console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing framerates higher than 125 fps is not unsupported');
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return;
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}
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if (fps > 0) {
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yieldInterval = Math.floor(1000 / fps);
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} else {
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// reset the framerate
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yieldInterval = 5;
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}
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};
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var performWorkUntilDeadline = function () {
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if (scheduledHostCallback !== null) {
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var currentTime = exports.unstable_now(); // Yield after `yieldInterval` ms, regardless of where we are in the vsync
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// cycle. This means there's always time remaining at the beginning of
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// the message event.
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deadline = currentTime + yieldInterval;
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var hasTimeRemaining = true;
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try {
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var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
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if (!hasMoreWork) {
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isMessageLoopRunning = false;
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scheduledHostCallback = null;
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} else {
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// If there's more work, schedule the next message event at the end
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// of the preceding one.
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port.postMessage(null);
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}
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} catch (error) {
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// If a scheduler task throws, exit the current browser task so the
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// error can be observed.
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port.postMessage(null);
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throw error;
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}
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} else {
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isMessageLoopRunning = false;
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} // Yielding to the browser will give it a chance to paint, so we can
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};
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var channel = new MessageChannel();
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var port = channel.port2;
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channel.port1.onmessage = performWorkUntilDeadline;
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requestHostCallback = function (callback) {
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scheduledHostCallback = callback;
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if (!isMessageLoopRunning) {
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isMessageLoopRunning = true;
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port.postMessage(null);
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}
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};
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requestHostTimeout = function (callback, ms) {
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taskTimeoutID = _setTimeout(function () {
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callback(exports.unstable_now());
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}, ms);
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};
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cancelHostTimeout = function () {
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_clearTimeout(taskTimeoutID);
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taskTimeoutID = -1;
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};
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}
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function push(heap, node) {
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var index = heap.length;
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heap.push(node);
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siftUp(heap, node, index);
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}
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function peek(heap) {
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var first = heap[0];
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return first === undefined ? null : first;
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}
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function pop(heap) {
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var first = heap[0];
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if (first !== undefined) {
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var last = heap.pop();
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if (last !== first) {
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heap[0] = last;
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siftDown(heap, last, 0);
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}
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return first;
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} else {
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return null;
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}
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}
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function siftUp(heap, node, i) {
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var index = i;
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while (true) {
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var parentIndex = index - 1 >>> 1;
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var parent = heap[parentIndex];
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if (parent !== undefined && compare(parent, node) > 0) {
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// The parent is larger. Swap positions.
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heap[parentIndex] = node;
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heap[index] = parent;
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index = parentIndex;
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} else {
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// The parent is smaller. Exit.
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return;
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}
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}
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}
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function siftDown(heap, node, i) {
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var index = i;
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var length = heap.length;
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while (index < length) {
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var leftIndex = (index + 1) * 2 - 1;
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var left = heap[leftIndex];
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var rightIndex = leftIndex + 1;
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var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
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if (left !== undefined && compare(left, node) < 0) {
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if (right !== undefined && compare(right, left) < 0) {
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heap[index] = right;
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heap[rightIndex] = node;
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index = rightIndex;
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} else {
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heap[index] = left;
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heap[leftIndex] = node;
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index = leftIndex;
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}
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} else if (right !== undefined && compare(right, node) < 0) {
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heap[index] = right;
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heap[rightIndex] = node;
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index = rightIndex;
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} else {
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// Neither child is smaller. Exit.
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return;
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}
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}
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}
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function compare(a, b) {
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// Compare sort index first, then task id.
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var diff = a.sortIndex - b.sortIndex;
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return diff !== 0 ? diff : a.id - b.id;
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}
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// TODO: Use symbols?
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var NoPriority = 0;
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var ImmediatePriority = 1;
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var UserBlockingPriority = 2;
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var NormalPriority = 3;
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var LowPriority = 4;
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var IdlePriority = 5;
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var runIdCounter = 0;
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var mainThreadIdCounter = 0;
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var profilingStateSize = 4;
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var sharedProfilingBuffer = // $FlowFixMe Flow doesn't know about SharedArrayBuffer
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typeof SharedArrayBuffer === 'function' ? new SharedArrayBuffer(profilingStateSize * Int32Array.BYTES_PER_ELEMENT) : // $FlowFixMe Flow doesn't know about ArrayBuffer
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typeof ArrayBuffer === 'function' ? new ArrayBuffer(profilingStateSize * Int32Array.BYTES_PER_ELEMENT) : null // Don't crash the init path on IE9
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;
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var profilingState = sharedProfilingBuffer !== null ? new Int32Array(sharedProfilingBuffer) : []; // We can't read this but it helps save bytes for null checks
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var PRIORITY = 0;
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var CURRENT_TASK_ID = 1;
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var CURRENT_RUN_ID = 2;
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var QUEUE_SIZE = 3;
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{
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profilingState[PRIORITY] = NoPriority; // This is maintained with a counter, because the size of the priority queue
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// array might include canceled tasks.
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profilingState[QUEUE_SIZE] = 0;
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profilingState[CURRENT_TASK_ID] = 0;
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} // Bytes per element is 4
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var INITIAL_EVENT_LOG_SIZE = 131072;
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var MAX_EVENT_LOG_SIZE = 524288; // Equivalent to 2 megabytes
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var eventLogSize = 0;
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var eventLogBuffer = null;
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var eventLog = null;
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var eventLogIndex = 0;
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var TaskStartEvent = 1;
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var TaskCompleteEvent = 2;
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var TaskErrorEvent = 3;
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var TaskCancelEvent = 4;
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var TaskRunEvent = 5;
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var TaskYieldEvent = 6;
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var SchedulerSuspendEvent = 7;
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var SchedulerResumeEvent = 8;
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function logEvent(entries) {
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if (eventLog !== null) {
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var offset = eventLogIndex;
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eventLogIndex += entries.length;
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if (eventLogIndex + 1 > eventLogSize) {
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eventLogSize *= 2;
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if (eventLogSize > MAX_EVENT_LOG_SIZE) {
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// Using console['error'] to evade Babel and ESLint
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console['error']("Scheduler Profiling: Event log exceeded maximum size. Don't " + 'forget to call `stopLoggingProfilingEvents()`.');
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stopLoggingProfilingEvents();
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return;
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}
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var newEventLog = new Int32Array(eventLogSize * 4);
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newEventLog.set(eventLog);
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eventLogBuffer = newEventLog.buffer;
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eventLog = newEventLog;
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}
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eventLog.set(entries, offset);
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}
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}
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function startLoggingProfilingEvents() {
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eventLogSize = INITIAL_EVENT_LOG_SIZE;
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eventLogBuffer = new ArrayBuffer(eventLogSize * 4);
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eventLog = new Int32Array(eventLogBuffer);
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eventLogIndex = 0;
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}
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function stopLoggingProfilingEvents() {
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var buffer = eventLogBuffer;
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eventLogSize = 0;
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eventLogBuffer = null;
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eventLog = null;
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eventLogIndex = 0;
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return buffer;
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}
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function markTaskStart(task, ms) {
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{
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profilingState[QUEUE_SIZE]++;
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if (eventLog !== null) {
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// performance.now returns a float, representing milliseconds. When the
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// event is logged, it's coerced to an int. Convert to microseconds to
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// maintain extra degrees of precision.
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logEvent([TaskStartEvent, ms * 1000, task.id, task.priorityLevel]);
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}
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}
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}
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function markTaskCompleted(task, ms) {
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{
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profilingState[PRIORITY] = NoPriority;
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profilingState[CURRENT_TASK_ID] = 0;
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profilingState[QUEUE_SIZE]--;
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if (eventLog !== null) {
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logEvent([TaskCompleteEvent, ms * 1000, task.id]);
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}
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}
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}
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function markTaskCanceled(task, ms) {
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{
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profilingState[QUEUE_SIZE]--;
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if (eventLog !== null) {
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logEvent([TaskCancelEvent, ms * 1000, task.id]);
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}
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}
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}
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function markTaskErrored(task, ms) {
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{
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profilingState[PRIORITY] = NoPriority;
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profilingState[CURRENT_TASK_ID] = 0;
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profilingState[QUEUE_SIZE]--;
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if (eventLog !== null) {
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logEvent([TaskErrorEvent, ms * 1000, task.id]);
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}
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}
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}
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function markTaskRun(task, ms) {
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{
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runIdCounter++;
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profilingState[PRIORITY] = task.priorityLevel;
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profilingState[CURRENT_TASK_ID] = task.id;
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profilingState[CURRENT_RUN_ID] = runIdCounter;
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if (eventLog !== null) {
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logEvent([TaskRunEvent, ms * 1000, task.id, runIdCounter]);
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}
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}
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}
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function markTaskYield(task, ms) {
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{
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profilingState[PRIORITY] = NoPriority;
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profilingState[CURRENT_TASK_ID] = 0;
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profilingState[CURRENT_RUN_ID] = 0;
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if (eventLog !== null) {
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logEvent([TaskYieldEvent, ms * 1000, task.id, runIdCounter]);
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}
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}
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}
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function markSchedulerSuspended(ms) {
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{
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mainThreadIdCounter++;
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if (eventLog !== null) {
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logEvent([SchedulerSuspendEvent, ms * 1000, mainThreadIdCounter]);
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}
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}
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}
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function markSchedulerUnsuspended(ms) {
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{
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if (eventLog !== null) {
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logEvent([SchedulerResumeEvent, ms * 1000, mainThreadIdCounter]);
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||
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}
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}
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||
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}
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||
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/* eslint-disable no-var */
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||
|
// Math.pow(2, 30) - 1
|
||
|
// 0b111111111111111111111111111111
|
||
|
|
||
|
var maxSigned31BitInt = 1073741823; // Times out immediately
|
||
|
|
||
|
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
|
||
|
|
||
|
var USER_BLOCKING_PRIORITY = 250;
|
||
|
var NORMAL_PRIORITY_TIMEOUT = 5000;
|
||
|
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
|
||
|
|
||
|
var IDLE_PRIORITY = maxSigned31BitInt; // Tasks are stored on a min heap
|
||
|
|
||
|
var taskQueue = [];
|
||
|
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
|
||
|
|
||
|
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
|
||
|
var currentTask = null;
|
||
|
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy.
|
||
|
|
||
|
var isPerformingWork = false;
|
||
|
var isHostCallbackScheduled = false;
|
||
|
var isHostTimeoutScheduled = false;
|
||
|
|
||
|
function advanceTimers(currentTime) {
|
||
|
// Check for tasks that are no longer delayed and add them to the queue.
|
||
|
var timer = peek(timerQueue);
|
||
|
|
||
|
while (timer !== null) {
|
||
|
if (timer.callback === null) {
|
||
|
// Timer was cancelled.
|
||
|
pop(timerQueue);
|
||
|
} else if (timer.startTime <= currentTime) {
|
||
|
// Timer fired. Transfer to the task queue.
|
||
|
pop(timerQueue);
|
||
|
timer.sortIndex = timer.expirationTime;
|
||
|
push(taskQueue, timer);
|
||
|
|
||
|
{
|
||
|
markTaskStart(timer, currentTime);
|
||
|
timer.isQueued = true;
|
||
|
}
|
||
|
} else {
|
||
|
// Remaining timers are pending.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
timer = peek(timerQueue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function handleTimeout(currentTime) {
|
||
|
isHostTimeoutScheduled = false;
|
||
|
advanceTimers(currentTime);
|
||
|
|
||
|
if (!isHostCallbackScheduled) {
|
||
|
if (peek(taskQueue) !== null) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
} else {
|
||
|
var firstTimer = peek(timerQueue);
|
||
|
|
||
|
if (firstTimer !== null) {
|
||
|
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function flushWork(hasTimeRemaining, initialTime) {
|
||
|
{
|
||
|
markSchedulerUnsuspended(initialTime);
|
||
|
} // We'll need a host callback the next time work is scheduled.
|
||
|
|
||
|
|
||
|
isHostCallbackScheduled = false;
|
||
|
|
||
|
if (isHostTimeoutScheduled) {
|
||
|
// We scheduled a timeout but it's no longer needed. Cancel it.
|
||
|
isHostTimeoutScheduled = false;
|
||
|
cancelHostTimeout();
|
||
|
}
|
||
|
|
||
|
isPerformingWork = true;
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
|
||
|
try {
|
||
|
if (enableProfiling) {
|
||
|
try {
|
||
|
return workLoop(hasTimeRemaining, initialTime);
|
||
|
} catch (error) {
|
||
|
if (currentTask !== null) {
|
||
|
var currentTime = exports.unstable_now();
|
||
|
markTaskErrored(currentTask, currentTime);
|
||
|
currentTask.isQueued = false;
|
||
|
}
|
||
|
|
||
|
throw error;
|
||
|
}
|
||
|
} else {
|
||
|
// No catch in prod codepath.
|
||
|
return workLoop(hasTimeRemaining, initialTime);
|
||
|
}
|
||
|
} finally {
|
||
|
currentTask = null;
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
isPerformingWork = false;
|
||
|
|
||
|
{
|
||
|
var _currentTime = exports.unstable_now();
|
||
|
|
||
|
markSchedulerSuspended(_currentTime);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function workLoop(hasTimeRemaining, initialTime) {
|
||
|
var currentTime = initialTime;
|
||
|
advanceTimers(currentTime);
|
||
|
currentTask = peek(taskQueue);
|
||
|
|
||
|
while (currentTask !== null && !(enableSchedulerDebugging )) {
|
||
|
if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
|
||
|
// This currentTask hasn't expired, and we've reached the deadline.
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
var callback = currentTask.callback;
|
||
|
|
||
|
if (callback !== null) {
|
||
|
currentTask.callback = null;
|
||
|
currentPriorityLevel = currentTask.priorityLevel;
|
||
|
var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
|
||
|
markTaskRun(currentTask, currentTime);
|
||
|
var continuationCallback = callback(didUserCallbackTimeout);
|
||
|
currentTime = exports.unstable_now();
|
||
|
|
||
|
if (typeof continuationCallback === 'function') {
|
||
|
currentTask.callback = continuationCallback;
|
||
|
markTaskYield(currentTask, currentTime);
|
||
|
} else {
|
||
|
{
|
||
|
markTaskCompleted(currentTask, currentTime);
|
||
|
currentTask.isQueued = false;
|
||
|
}
|
||
|
|
||
|
if (currentTask === peek(taskQueue)) {
|
||
|
pop(taskQueue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
advanceTimers(currentTime);
|
||
|
} else {
|
||
|
pop(taskQueue);
|
||
|
}
|
||
|
|
||
|
currentTask = peek(taskQueue);
|
||
|
} // Return whether there's additional work
|
||
|
|
||
|
|
||
|
if (currentTask !== null) {
|
||
|
return true;
|
||
|
} else {
|
||
|
var firstTimer = peek(timerQueue);
|
||
|
|
||
|
if (firstTimer !== null) {
|
||
|
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_runWithPriority(priorityLevel, eventHandler) {
|
||
|
switch (priorityLevel) {
|
||
|
case ImmediatePriority:
|
||
|
case UserBlockingPriority:
|
||
|
case NormalPriority:
|
||
|
case LowPriority:
|
||
|
case IdlePriority:
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
priorityLevel = NormalPriority;
|
||
|
}
|
||
|
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
currentPriorityLevel = priorityLevel;
|
||
|
|
||
|
try {
|
||
|
return eventHandler();
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_next(eventHandler) {
|
||
|
var priorityLevel;
|
||
|
|
||
|
switch (currentPriorityLevel) {
|
||
|
case ImmediatePriority:
|
||
|
case UserBlockingPriority:
|
||
|
case NormalPriority:
|
||
|
// Shift down to normal priority
|
||
|
priorityLevel = NormalPriority;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// Anything lower than normal priority should remain at the current level.
|
||
|
priorityLevel = currentPriorityLevel;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
currentPriorityLevel = priorityLevel;
|
||
|
|
||
|
try {
|
||
|
return eventHandler();
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_wrapCallback(callback) {
|
||
|
var parentPriorityLevel = currentPriorityLevel;
|
||
|
return function () {
|
||
|
// This is a fork of runWithPriority, inlined for performance.
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
currentPriorityLevel = parentPriorityLevel;
|
||
|
|
||
|
try {
|
||
|
return callback.apply(this, arguments);
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function timeoutForPriorityLevel(priorityLevel) {
|
||
|
switch (priorityLevel) {
|
||
|
case ImmediatePriority:
|
||
|
return IMMEDIATE_PRIORITY_TIMEOUT;
|
||
|
|
||
|
case UserBlockingPriority:
|
||
|
return USER_BLOCKING_PRIORITY;
|
||
|
|
||
|
case IdlePriority:
|
||
|
return IDLE_PRIORITY;
|
||
|
|
||
|
case LowPriority:
|
||
|
return LOW_PRIORITY_TIMEOUT;
|
||
|
|
||
|
case NormalPriority:
|
||
|
default:
|
||
|
return NORMAL_PRIORITY_TIMEOUT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_scheduleCallback(priorityLevel, callback, options) {
|
||
|
var currentTime = exports.unstable_now();
|
||
|
var startTime;
|
||
|
var timeout;
|
||
|
|
||
|
if (typeof options === 'object' && options !== null) {
|
||
|
var delay = options.delay;
|
||
|
|
||
|
if (typeof delay === 'number' && delay > 0) {
|
||
|
startTime = currentTime + delay;
|
||
|
} else {
|
||
|
startTime = currentTime;
|
||
|
}
|
||
|
|
||
|
timeout = typeof options.timeout === 'number' ? options.timeout : timeoutForPriorityLevel(priorityLevel);
|
||
|
} else {
|
||
|
timeout = timeoutForPriorityLevel(priorityLevel);
|
||
|
startTime = currentTime;
|
||
|
}
|
||
|
|
||
|
var expirationTime = startTime + timeout;
|
||
|
var newTask = {
|
||
|
id: taskIdCounter++,
|
||
|
callback: callback,
|
||
|
priorityLevel: priorityLevel,
|
||
|
startTime: startTime,
|
||
|
expirationTime: expirationTime,
|
||
|
sortIndex: -1
|
||
|
};
|
||
|
|
||
|
{
|
||
|
newTask.isQueued = false;
|
||
|
}
|
||
|
|
||
|
if (startTime > currentTime) {
|
||
|
// This is a delayed task.
|
||
|
newTask.sortIndex = startTime;
|
||
|
push(timerQueue, newTask);
|
||
|
|
||
|
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
|
||
|
// All tasks are delayed, and this is the task with the earliest delay.
|
||
|
if (isHostTimeoutScheduled) {
|
||
|
// Cancel an existing timeout.
|
||
|
cancelHostTimeout();
|
||
|
} else {
|
||
|
isHostTimeoutScheduled = true;
|
||
|
} // Schedule a timeout.
|
||
|
|
||
|
|
||
|
requestHostTimeout(handleTimeout, startTime - currentTime);
|
||
|
}
|
||
|
} else {
|
||
|
newTask.sortIndex = expirationTime;
|
||
|
push(taskQueue, newTask);
|
||
|
|
||
|
{
|
||
|
markTaskStart(newTask, currentTime);
|
||
|
newTask.isQueued = true;
|
||
|
} // Schedule a host callback, if needed. If we're already performing work,
|
||
|
// wait until the next time we yield.
|
||
|
|
||
|
|
||
|
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return newTask;
|
||
|
}
|
||
|
|
||
|
function unstable_pauseExecution() {
|
||
|
}
|
||
|
|
||
|
function unstable_continueExecution() {
|
||
|
|
||
|
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_getFirstCallbackNode() {
|
||
|
return peek(taskQueue);
|
||
|
}
|
||
|
|
||
|
function unstable_cancelCallback(task) {
|
||
|
{
|
||
|
if (task.isQueued) {
|
||
|
var currentTime = exports.unstable_now();
|
||
|
markTaskCanceled(task, currentTime);
|
||
|
task.isQueued = false;
|
||
|
}
|
||
|
} // Null out the callback to indicate the task has been canceled. (Can't
|
||
|
// remove from the queue because you can't remove arbitrary nodes from an
|
||
|
// array based heap, only the first one.)
|
||
|
|
||
|
|
||
|
task.callback = null;
|
||
|
}
|
||
|
|
||
|
function unstable_getCurrentPriorityLevel() {
|
||
|
return currentPriorityLevel;
|
||
|
}
|
||
|
|
||
|
function unstable_shouldYield() {
|
||
|
var currentTime = exports.unstable_now();
|
||
|
advanceTimers(currentTime);
|
||
|
var firstTask = peek(taskQueue);
|
||
|
return firstTask !== currentTask && currentTask !== null && firstTask !== null && firstTask.callback !== null && firstTask.startTime <= currentTime && firstTask.expirationTime < currentTask.expirationTime || shouldYieldToHost();
|
||
|
}
|
||
|
|
||
|
var unstable_requestPaint = requestPaint;
|
||
|
var unstable_Profiling = {
|
||
|
startLoggingProfilingEvents: startLoggingProfilingEvents,
|
||
|
stopLoggingProfilingEvents: stopLoggingProfilingEvents,
|
||
|
sharedProfilingBuffer: sharedProfilingBuffer
|
||
|
} ;
|
||
|
|
||
|
exports.unstable_IdlePriority = IdlePriority;
|
||
|
exports.unstable_ImmediatePriority = ImmediatePriority;
|
||
|
exports.unstable_LowPriority = LowPriority;
|
||
|
exports.unstable_NormalPriority = NormalPriority;
|
||
|
exports.unstable_Profiling = unstable_Profiling;
|
||
|
exports.unstable_UserBlockingPriority = UserBlockingPriority;
|
||
|
exports.unstable_cancelCallback = unstable_cancelCallback;
|
||
|
exports.unstable_continueExecution = unstable_continueExecution;
|
||
|
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
|
||
|
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
|
||
|
exports.unstable_next = unstable_next;
|
||
|
exports.unstable_pauseExecution = unstable_pauseExecution;
|
||
|
exports.unstable_requestPaint = unstable_requestPaint;
|
||
|
exports.unstable_runWithPriority = unstable_runWithPriority;
|
||
|
exports.unstable_scheduleCallback = unstable_scheduleCallback;
|
||
|
exports.unstable_shouldYield = unstable_shouldYield;
|
||
|
exports.unstable_wrapCallback = unstable_wrapCallback;
|
||
|
})();
|
||
|
}
|